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AI Insights · Timothy · July 2022

Top Battlefield Commander Games on Android in Latin America: Q2 2022

Explore the performance of the top 5 Battlefield Commander games on Android in Latin America during Q2 2022, including trends in downloads, revenue, and active users.

Top Battlefield Commander Games on Android in Latin America: Q2 2022

In Q2 2022, the top Battlefield Commander games on Android in Latin America displayed varying trends in downloads, revenue, and active users. Below is a detailed analysis of each application's performance, based on Sensor Tower data.

Clash Royale from Supercell saw its weekly revenue fluctuate, peaking at around $248K in early April and experiencing a low of approximately $93K in mid-June. Weekly downloads started strong at about 766K at the end of March but declined to around 279K by mid-June, before slightly recovering to 323K by the end of the month. The game's weekly active users also showed a decreasing trend, starting at 30.7M in late March and ending at around 24.8M by the end of June.

Art of War: Legions by Fastone Games HK recorded a peak weekly revenue of approximately $21.5K in mid-April, with a general decline to around $10.9K by the end of June. Weekly downloads dropped from about 18.7K in late March to 7.4K by the end of June. The number of active users also decreased, starting at 283K in late March and ending at around 165K by the end of June.

Valor Legends: Idle RPG from Century Games PTE. LTD. experienced a steady revenue trend, peaking at around $13.3K in early May and ending at approximately $5.5K in the last week of June. Weekly downloads saw a sharp decline from about 18.9K in late March to 2.6K by the end of June. Active users followed a similar downward trend, starting at 33.9K in late March and dropping to about 17K by the end of June.

TFT: Teamfight Tactics by Riot Games, Inc displayed a significant increase in revenue in early June, reaching approximately $18.3K, before settling at around $10.3K by the end of the month. Weekly downloads saw a rise from about 8.8K in late March to 13.5K in mid-June, before stabilizing at around 11.8K by the end of June. The game's active users increased from 293K in late March to a peak of 342K in mid-June, ending the quarter at around 310K.

Art of Conquest: Airships from Lilith Games SG Pte. Ltd. had stable revenue throughout the quarter, peaking at around $3.9K in mid-June and ending at approximately $3.6K by the end of June. Weekly downloads showed an upward trend, starting at about 21.4K in late March and reaching 31.9K by the end of June. Active users increased from 41.9K in late March to 52.3K by the end of June.

For more in-depth insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022